How do I write a conversation so that if the PC has already talked to the person once, they'll say something different the second time someone initiates conversation? As such:
OWNER: Hello. I'm Nell, and you are?
etc. . .
2nd time:
Owner: What do you want this time?
Conversation Woes
Started by
Guest_Fantysm_*
, Jul 08 2003 02:21 AM
2 replies to this topic
#2 Guest_Bhodi Amashi_*
Posted 31 July 2003 - 03:40 AM
#3 Guest_Serena_*
Posted 22 June 2006 - 04:20 PM
You just have to set a local variable the first time the PC talks to the NPC, (set the script for that under "Action Taken") and then check for that local variable the second time. (Set a script for that under "Text Appears When . . ." ).
I don't remember the exact coding, though. Sorry.
I don't remember the exact coding, though. Sorry.
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