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Conversation Woes


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#1 Guest_Fantysm_*

Posted 08 July 2003 - 02:21 AM

How do I write a conversation so that if the PC has already talked to the person once, they'll say something different the second time someone initiates conversation? As such:

OWNER: Hello. I'm Nell, and you are?
etc. . .

2nd time:
Owner: What do you want this time?

#2 Guest_Bhodi Amashi_*

Posted 31 July 2003 - 03:40 AM

Don't know if you are still looking but the answer is here..


http://nwn.bioware.c...207626&forum=47

#3 Guest_Serena_*

Posted 22 June 2006 - 04:20 PM

You just have to set a local variable the first time the PC talks to the NPC, (set the script for that under "Action Taken") and then check for that local variable the second time. (Set a script for that under "Text Appears When . . ." ).

I don't remember the exact coding, though. Sorry. :shock:




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