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Best class?


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#1 Guest_Anonymous_*

Posted 07 March 2000 - 10:59 PM

I just got this game on saturday and im justnow enterring the clerks ward...AM i right in beleiving that the lack of armour makes the mage class the best overall class? mainly the spell casting magus guard an such which lower ac?Not to mention if you get the Godsmen Faction dagger and booste yer fighter level to about 7 you can train in edged weapons an be a good head basher with a lowered ac and spells to boot. if anyone Hasd a better idea plz tell me i was rather disapointed in learning TNO doesnt find any armour :-(


#2 Guest_Anonymous_*

Posted 07 March 2000 - 11:38 PM

>Heh Right now im sportin a level 7 fighter 7-8 mage and 6 thief..if i knew TNO couldnt aquire armour in the game i woulda concentrated on the mage..but yes improving the edge weapon skils and then beign mostly mage does seem to wrok best for me....I think i just replied to my own question how odd....

Well, each class has its own pros and cons. A concise layout is in

> order... :-(

> FIGHTER:

> Pros: The only class that gains weapon proficiency. THACO (the to-hit

> parameter) is improved much faster than any other class. Better hitpoint

> count.

> Cons: Lower AC. No spells. No thieving abilities (can't see traps, can't

> hide, etc.)

> MAGE:

> Pros: Spells, of course! Can attain the lowest AC possible in the game,

> due to many magical items usable by mages only.

> Cons: Lower hitpoint count. THACO is improved much slower than any other

> class. Spells are not always effective against higher-level enemies (due

> to saving throws and magic resistance). No thieving abilities.

> THIEF:

> Pros: Can't find (and disarm!) traps, can hide in shadows and attack with

> a backstab effect that multiplies the damage (hit-and-run tactic, with

> running meant literally!).

> Cons: No spells. Mediocre fighting skills.

> However, keep in mind that you can always switch back and forth. A popular

> way to play is:

> FIGHTER *and* MAGE:

> You advance in both classes, switching back and forth.

> Pros: When you're a fighter, advance the fighting abilities. You get to

> keep them when you convert to being a mage (with lower AC and spells). The

> best of both worlds.

> Cons: You're advancing slower, since you have to allocate experience to

> both classes.

> Other class combinations are equally possible. Take your pick. :)



#3 Guest_Anonymous_*

Posted 10 March 2000 - 07:05 AM

Why do I say the fighter is the best class in the game? There are many reasons, let me list a few.

1. Everything you fight has INSANE magic resistance, and after spending all of your memorized spells killing one Larval Worm, you'll feel screwed.

2. Regeneration. This ability is great and once you get your constitution up and use weapons and tattoos(fighter only by the way)that speed up regeneration, you'll heal as fast as the enemy can hurt you.

3. The spell memorization system. This spell system depends a lot on the ability to be able to rest often. This game does not have an abundance of resting areas. I just hate the memorization system. It makes no sense whatsoever to me. If I could change one thing about AD&D, it would be to switch from memorization to mana based spell systems.

4. The lack of places to rest, I know I've already mentioned it but I'll say it again. If you find yourself in a situation where TNO is alone, such as in the Fortress, your spells won't last you very long at all and after they're gone, you're defenseless.

5. The inability to use the really devastating spells until the VERY end. Unless you hack and give yourself a gazillion xp, but with hacking, you can make any class become powerful.

6. The amount of enhancement items fighters get. Just pay attention and count up how many weapons, tattoos, and jewelry there are for fighters versus for mages.

In conclusion, the fighter is definitely the class to be the first time around, but why not play the other classes later for a challenge?


#4 Guest_Anonymous_*

Posted 11 March 2000 - 06:47 PM

TNO will always come back to live (with most creatures) and when he get's killed, he can only grow stronger.

> Why do I say the fighter is the best class in the game? There are many

> reasons, let me list a few.

> 1. Everything you fight has INSANE magic resistance, and after spending

> all of your memorized spells killing one Larval Worm, you'll feel screwed.

> 2. Regeneration. This ability is great and once you get your constitution

> up and use weapons and tattoos(fighter only by the way)that speed up

> regeneration, you'll heal as fast as the enemy can hurt you.

> 3. The spell memorization system. This spell system depends a lot on the

> ability to be able to rest often. This game does not have an abundance of

> resting areas. I just hate the memorization system. It makes no sense

> whatsoever to me. If I could change one thing about AD&D, it would be to

> switch from memorization to mana based spell systems.

> 4. The lack of places to rest, I know I've already mentioned it but I'll

> say it again. If you find yourself in a situation where TNO is alone, such

> as in the Fortress, your spells won't last you very long at all and after

> they're gone, you're defenseless.

> 5. The inability to use the really devastating spells until the VERY end.

> Unless you hack and give yourself a gazillion xp, but with hacking, you

> can make any class become powerful.

> 6. The amount of enhancement items fighters get. Just pay attention and

> count up how many weapons, tattoos, and jewelry there are for fighters

> versus for mages.

> In conclusion, the fighter is definitely the class to be the first time

> around, but why not play the other classes later for a challenge?






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